How to play
Set Stealth Rock when a favorable matchup allows it, or use Ground and Ice attacks for immediate pressure. Ice Shard provides priority against an eligible weakened target.
Choose six Pokémon. See your score. Find your next teammate.
Level 33To Piloswine
Level up knowing Ancient PowerTo Mamoswine
MamoswineLast stage shown
#0473 · GENERATION 4
Physical attacker and hazard support
Build a Mamoswine team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Set Stealth Rock when a favorable matchup allows it, or use Ground and Ice attacks for immediate pressure. Ice Shard provides priority against an eligible weakened target.
Key risk. Icicle Spear hits a variable number of times. Life Orb costs HP. Thick Fat reduces Fire and Ice damage but does not protect against Water, Grass, Fighting or Steel attacks.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Set Stealth Rock when a favorable matchup allows it, or use Ground and Ice attacks for immediate pressure. Ice Shard provides priority against an eligible weakened target.
Thick Fat covers Fire and Ice only. Water, Grass, Steel, Fire and Fighting each deal 2× to Mamoswine, so a Water or Grass switch-in is not softened by the ability at all.
Set Stealth Rock when the opponent has to switch, and note that a Flying-type target takes that entry hit for 2× — the same typing that dodges Ground moves makes the rock damage worse.
Ice Shard is the priority turn, and priority still does not guarantee a knockout. Ice is resisted by Steel, Fire, Ice and Water, so one of those four blunts the finisher instead of eating it.
A teammate uses a switching move to bring Mamoswine in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Thick Fat halves Fire and Ice damage, and Electric moves cannot touch Mamoswine at all, which is why it switches into special attackers other Ground types have to respect. Icicle Spear strikes a variable number of times, so its damage is a range rather than a number, and Life Orb charges HP on every hit that lands.
Watch the tradeoff. Icicle Spear hits a variable number of times. Life Orb costs HP. Thick Fat reduces Fire and Ice damage but does not protect against Water, Grass, Fighting or Steel attacks.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Weavile provides higher Speed and Dark attacks instead of Ground typing and Stealth Rock.
| Stat | Mamoswine | Weavile |
|---|---|---|
| HP | 110 | 70 |
| Attack | 130 | 120 |
| Defense | 80 | 65 |
| Sp. Attack | 70 | 45 |
| Sp. Defense | 60 | 85 |
| Speed | 80 | 125 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying partner covers Ground and can help against Fighting attacks. A Water teammate resists Water and Steel attacks.
Resists Water, Fighting and Steel and is immune to Ground.
Resists Grass and Steel and provides Ground immunity; Fighting damage is neutral.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Weavile provides higher Speed and Dark attacks instead of Ground typing and Stealth Rock.
Try Weavile →Typing only. Abilities, items and battle effects can change these matchups.
Level 33
Piloswine#221Level up knowing Ancient Power
Mamoswine#473Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Mamoswine. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 54 → 75
Team score 54 → 75
Team score 54 → 75
Team score 54 → 75
Team score 54 → 75
Team score 54 → 74
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Mamoswine | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | 2× | 1 | 0 |
| Electric | 0× | 0 | 1 |
| Grass | 2× | 1 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 2× | 1 | 0 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 2× | 1 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.