How to play
Protect can help collect an end-of-turn Speed Boost. Use Swords Dance only when the matchup allows another setup turn; attack once the opening is ready.
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Level 16To Combusken
Level 36To Blaziken
BlazikenLast stage shown
#0257 · GENERATION 3
Physical setup attacker
Build a Blaziken team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Protect can help collect an end-of-turn Speed Boost. Use Swords Dance only when the matchup allows another setup turn; attack once the opening is ready.
Key risk. Protect does not stop every move and gives opponents a setup opportunity. Flare Blitz recoil and Close Combat’s defense drops shorten its staying power; Speed boosts do not overcome priority.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Protect can help collect an end-of-turn Speed Boost. Use Swords Dance only when the matchup allows another setup turn; attack once the opening is ready.
Swords Dance on top of the Speed boosts is what lets Blaziken sweep. Protect does not stop every move, and a passive turn can hand the opponent their own setup.
Flare Blitz and Close Combat decide the battle. Flare Blitz recoils and Close Combat lowers both defenses, and Speed boosts do not overcome priority moves.
A teammate uses a switching move to bring Blaziken in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Speed Boost raises Blaziken’s Speed at the end of each turn, and Protect is the safest way to collect a boost without taking the incoming hit. Blaziken is not fast before those boosts, so the setup turns are what buy its offense.
Watch the tradeoff. Protect does not stop every move and gives opponents a setup opportunity. Flare Blitz recoil and Close Combat’s defense drops shorten its staying power; Speed boosts do not overcome priority.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Lucario offers a physical setup role with Steel typing and Extreme Speed instead of Speed Boost.
| Stat | Blaziken | Lucario |
|---|---|---|
| HP | 80 | 70 |
| Attack | 120 | 110 |
| Defense | 70 | 70 |
| Sp. Attack | 110 | 115 |
| Sp. Defense | 70 | 70 |
| Speed | 80 | 90 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying teammate covers Ground attacks. A Fairy teammate helps against opposing Fighting attackers; account for Water and Psychic attacks too.
Immune to Ground and resists Water and Fighting attacks.
Immune to Psychic and can offer delayed recovery through Wish.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Lucario offers a physical setup role with Steel typing and Extreme Speed instead of Speed Boost.
Try Lucario →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Combusken#256Level 36
Blaziken#257Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Blaziken. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 53 → 76
Team score 53 → 76
Team score 53 → 75
Team score 53 → 74
Team score 53 → 74
Team score 53 → 74
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Blaziken | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | ½× | 0 | 1 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 2× | 1 | 0 |
| Flying | 2× | 1 | 0 |
| Psychic | 2× | 1 | 0 |
| Bug | ¼× | 0 | 1 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | ½× | 0 | 1 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 20, 2026. Suggest a correction.