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Level 16To Quilladin

Level 36To Chesnaught

ChesnaughtLast stage shown

#0652 · GENERATION 6

Chesnaught Build Guide

GrassFighting

Physical defense and hazard support

Build a Chesnaught team ↓

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Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMLeftovers
ABILITYBulletproof
NATUREImpish
1
Spikes
2
Drain Punch
3
Leech Seed
4
Spiky Shield

How to play

Set Spikes against a favorable target. Drain Punch and Leech Seed can restore HP; Spiky Shield protects against many attacks and punishes contact when it blocks the move.

Watch out for

Key risk. Flying attacks deal 4× damage. Bulletproof blocks only specific ball and bomb moves, not all special attacks. Grass targets ignore Leech Seed, and repeated protection can fail.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Set Spikes against a favorable target. Drain Punch and Leech Seed can restore HP; Spiky Shield protects against many attacks and punishes contact when it blocks the move.

You want to drain a switch-in

Leech Seed has no effect on a Grass type, and Drain Punch only restores HP when it hits. Against a Grass switch-in the value shifts to Spikes and a teammate, not to this move pair.

Hazards are the plan

Set Spikes, but note Ground and Flying types are immune to it, so the chips only bite the parts of the opposing team that stay grounded. Leech Seed and Spikes stack; neither one replaces the other.

You expect contact damage

Use Spiky Shield to block the hit and punish contact, but repeated uses can fail, and a blocked non-contact move punishes nothing. It is a read on the move, not a free turn.

What does a safe pivot mean?

A teammate uses a switching move to bring Chesnaught in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Flying moves deal 4× to Chesnaught because both of its types are weak to them, so a shield is not an answer to that attack. Bulletproof blocks only the specific ball and bomb moves it is written for, not special attacks in general.

Watch the tradeoff. Flying attacks deal 4× damage. Bulletproof blocks only specific ball and bomb moves, not all special attacks. Grass targets ignore Leech Seed, and repeated protection can fail.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Chesnaught or Breloom?

Breloom offers Spore and priority with a more offensive Grass/Fighting approach.

Base stats · standard forms in the local Generation 9 dataset
StatChesnaughtBreloom
HP8860
Attack107130
Defense12280
Sp. Attack7460
Sp. Defense7560
Speed6470

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Steel teammate can resist Flying, Psychic and Fairy attacks. A Water partner helps against Fire and Ice attackers.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Breloom

Breloom offers Spore and priority with a more offensive Grass/Fighting approach.

Read Breloom guide →

Try Breloom →

Type matchups

Weak to

Fire2×Ice2×Poison2×Flying4×Psychic2×Fairy2×
Resistances and immunities
Water0.5×Electric0.5×Grass0.5×Ground0.5×Rock0.5×Dark0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP88
Attack107
Defense122
Sp. Attack74
Sp. Defense75
Speed64

Evolution chain

  1. Chespin#650
  2. Level 16

    Quilladin#651
  3. Level 36

    Chesnaught#652

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Chesnaught team

Start with Chesnaught. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

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Team score 50 of 100/ 100Fair
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Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#652

Chesnaught

GrassFighting
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense78
Defense58
Coverage39
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +31 pts

    Blacephalon

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    Team score 50 → 81

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Ice resistance or immunity
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    Heatran

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    Team score 50 → 79

    Why this Pokémon?
    • Adds Ice resistance or immunity
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    Chandelure

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    Team score 50 → 79

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    +28 pts

    Jirachi

    SteelPsychic

    Team score 50 → 78

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    +28 pts

    Victini

    PsychicFire

    Team score 50 → 78

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Psychic resistance or immunity
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    Delphox

    FirePsychic

    Team score 50 → 78

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Psychic resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Flying attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fairy attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Chesnaught takes 4× damage from Flying attacks by type.
    • Your own types can hit 7 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackChesnaughtWeakResist
    Normal1×00
    Fire2×10
    Water½×01
    Electric½×01
    Grass½×01
    Ice2×10
    Fighting1×00
    Poison2×10
    Ground½×01
    Flying4×10
    Psychic2×10
    Bug1×00
    Rock½×01
    Ghost1×00
    Dragon1×00
    Dark½×01
    Steel1×00
    Fairy2×10

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    Normal✓ Super effective
    FireNeutral
    Water✓ Super effective
    ElectricNeutral
    GrassNeutral
    Ice✓ Super effective
    FightingNeutral
    PoisonResisted
    Ground✓ Super effective
    FlyingResisted
    PsychicNeutral
    BugResisted
    Rock✓ Super effective
    GhostNeutral
    DragonNeutral
    Dark✓ Super effective
    Steel✓ Super effective
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

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    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.