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Level 16To Braixen

Level 36To Delphox

DelphoxLast stage shown

#0655 · GENERATION 6

Delphox Build Guide

FirePsychic

Special setup attacker

Build a Delphox team ↓

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Starter moveset

Generation 9 · casual singles · base form

ITEMHeavy-Duty Boots
ABILITYBlaze
NATURETimid
1
Flamethrower
2
Psychic
3
Dazzling Gleam
4
Nasty Plot

How to play

Use Nasty Plot only when the matchup gives you room, then attack with Fire or Psychic moves. Dazzling Gleam offers coverage against Dark targets that ignore Psychic.

Watch out for

Key risk. Boots protect against entry hazards, not direct attacks. Water, Ground, Rock, Ghost and Dark attacks threaten it. Coverage does not guarantee it can safely stay in.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Use Nasty Plot only when the matchup gives you room, then attack with Fire or Psychic moves. Dazzling Gleam offers coverage against Dark targets that ignore Psychic.

A Dark type comes in

Psychic cannot touch a Dark type, so switch to Dazzling Gleam, which hits Dark for 2×. Flamethrower is neutral into it, which is the better option only if the target is already weakened.

A Steel type wall is on the field

Steel resists both Psychic and Fairy, but Fire hits Steel for 2×, so Flamethrower is the move that breaks the wall. Account for Steel resisting Fire back down the line if the wall is the one attacking.

You have no safe turn to set up

Skip Nasty Plot and attack or pivot. Boots will not make a 2× Rock or Ground hit survivable, and a sacrificed +2 is cheaper than a lost Delphox.

What does a safe pivot mean?

A teammate uses a switching move to bring Delphox in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Nasty Plot raises Special Attack by two stages, buying power with a turn that must be safe in advance. Heavy-Duty Boots remove entry-hazard damage only, and Delphox has no immunity, so Dark, Ghost, Ground, Rock and Water attacks all still connect for 2×.

Watch the tradeoff. Boots protect against entry hazards, not direct attacks. Water, Ground, Rock, Ghost and Dark attacks threaten it. Coverage does not guarantee it can safely stay in.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Delphox or Chandelure?

Chandelure offers Ghost typing and a different special attacking role, with lower Speed.

Base stats · standard forms in the local Generation 9 dataset
StatDelphoxChandelure
HP7560
Attack6955
Defense7290
Sp. Attack114145
Sp. Defense10090
Speed10480

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Dark teammate helps against Ghost and Dark attacks. A Flying partner covers Ground; account for Water and Rock attacks elsewhere.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Chandelure

Chandelure offers Ghost typing and a different special attacking role, with lower Speed.

Read Chandelure guide →

Try Chandelure →

Type matchups

Weak to

Water2×Ground2×Rock2×Ghost2×Dark2×
Resistances and immunities
Fire0.5×Grass0.5×Ice0.5×Fighting0.5×Psychic0.5×Steel0.5×Fairy0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP75
Attack69
Defense72
Sp. Attack114
Sp. Defense100
Speed104

Evolution chain

  1. Fennekin#653
  2. Level 16

    Braixen#654
  3. Level 36

    Delphox#655

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Delphox team

Start with Delphox. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 53 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#655

Delphox

FirePsychic
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense89
Defense64
Coverage33
Synergy18

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +25 pts

    Breloom

    GrassFighting

    Team score 53 → 78

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    +25 pts

    Chesnaught

    GrassFighting

    Team score 53 → 78

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Rock resistance or immunity
    +25 pts

    Zarude

    DarkGrass

    Team score 53 → 78

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Ghost resistance or immunity
    +25 pts

    Kingambit

    DarkSteel

    Team score 53 → 78

    Why this Pokémon?
    • Adds Rock resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +25 pts

    Brute Bonnet

    GrassDark

    Team score 53 → 78

    Why this Pokémon?
    • Adds Water resistance or immunity
    • Adds Ground resistance or immunity
    • Adds Ghost resistance or immunity
    +24 pts

    Terrakion

    RockFighting

    Team score 53 → 77

    Why this Pokémon?
    • Adds Rock resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Fire, Flying and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Dark attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Ghost attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackDelphoxWeakResist
    Normal1×00
    Fire½×01
    Water2×10
    Electric1×00
    Grass½×01
    Ice½×01
    Fighting½×01
    Poison1×00
    Ground2×10
    Flying1×00
    Psychic½×01
    Bug1×00
    Rock2×10
    Ghost2×10
    Dragon1×00
    Dark2×10
    Steel½×01
    Fairy½×01

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    Grass✓ Super effective
    Ice✓ Super effective
    Fighting✓ Super effective
    Poison✓ Super effective
    GroundNeutral
    FlyingNeutral
    PsychicNeutral
    Bug✓ Super effective
    RockNeutral
    GhostNeutral
    DragonNeutral
    DarkNeutral
    Steel✓ Super effective
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.