How to play
Use Spikes against a suitable matchup or Taunt to block an eligible target’s status moves. Ghost typing prevents opposing Rapid Spin from hitting Froslass; attack when support is unsafe.
Choose six Pokémon. See your score. Find your next teammate.
Dawn Stone on female SnoruntTo Froslass
FroslassLast stage shown
#0478 · GENERATION 4
Fast hazard support and special attacker
Build a Froslass team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use Spikes against a suitable matchup or Taunt to block an eligible target’s status moves. Ghost typing prevents opposing Rapid Spin from hitting Froslass; attack when support is unsafe.
Key risk. Focus Sash requires full HP and hazards or chip damage can disable it. Fire, Rock, Ghost, Dark and Steel attacks threaten it. Cursed Body activation is not guaranteed; Ghost typing does not block every hazard-removal method.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use Spikes against a suitable matchup or Taunt to block an eligible target’s status moves. Ghost typing prevents opposing Rapid Spin from hitting Froslass; attack when support is unsafe.
Rapid Spin is a Normal move and Ghost types ignore it, so Froslass cannot be spun out by the obvious answer — but a removal method that is not a Normal attack, or a switch to a Dark or Ghost answer, still takes the layers.
Focus Sash only triggers from a hit that would break it at full HP, so the chip that costs the item is the same chip that costs the lead. Spikes and Taunt both want turns where a setup sweep is the answer instead.
Taunt blocks status and setup moves against an eligible target, which is how the slowest win condition on the field is taxed. Fire, Rock, Ghost, Dark and Steel each deal 2× to an Ice and Ghost type, so the turn still has to be read against what can simply attack.
A teammate uses a switching move to bring Froslass in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Spikes stay on the field after Froslass leaves it, which is the difference between hazard support and a damage move, and Taunt is the turn that stops the opponent’s own support. Focus Sash needs full HP, and Cursed Body disabling a move is a chance rather than a result.
Watch the tradeoff. Focus Sash requires full HP and hazards or chip damage can disable it. Fire, Rock, Ghost, Dark and Steel attacks threaten it. Cursed Body activation is not guaranteed; Ghost typing does not block every hazard-removal method.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Mismagius offers special setup and Levitate instead of Ice typing and Spikes.
| Stat | Froslass | Mismagius |
|---|---|---|
| HP | 70 | 60 |
| Attack | 80 | 60 |
| Defense | 70 | 60 |
| Sp. Attack | 80 | 105 |
| Sp. Defense | 70 | 105 |
| Speed | 110 | 105 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Dark teammate helps against Ghost and Dark attacks. A Water partner resists Fire and Steel; check Rock attackers too.
Resists Ghost and Dark and adds bulk alongside a frailer support member.
Resists Fire and Steel and provides recovery with Water damage.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Mismagius offers special setup and Levitate instead of Ice typing and Spikes.
Try Mismagius →Typing only. Abilities, items and battle effects can change these matchups.
Dawn Stone on female Snorunt
Froslass#478Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Froslass. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 49 → 75
Team score 49 → 74
Team score 49 → 73
Team score 49 → 73
Team score 49 → 73
Team score 49 → 73
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Froslass | Weak | Resist |
|---|---|---|---|
| Normal | 0× | 0 | 1 |
| Fire | 2× | 1 | 0 |
| Water | 1× | 0 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 1× | 0 | 0 |
| Ice | ½× | 0 | 1 |
| Fighting | 0× | 0 | 1 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | ½× | 0 | 1 |
| Rock | 2× | 1 | 0 |
| Ghost | 2× | 1 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 2× | 1 | 0 |
| Steel | 2× | 1 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.