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HeracrossNo evolution shown

#0214 · GENERATION 2

Heracross Build Guide

BugFighting

Physical attacker with status-powered damage

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Starter moveset

Generation 9 · casual singles · base form

ITEMFlame Orb
ABILITYGuts
NATUREAdamant
1
Close Combat
2
Megahorn
3
Facade
4
Knock Off

How to play

Flame Orb burns an eligible Heracross at the end of the turn. Guts boosts Attack while statused and prevents the usual burn reduction to physical damage; Facade gains power from status.

Watch out for

Key risk. Burn still causes ongoing HP loss, so this set wears down over time. Flying attacks deal 4× damage, Megahorn can miss, and Close Combat lowers both defenses.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Flame Orb burns an eligible Heracross at the end of the turn. Guts boosts Attack while statused and prevents the usual burn reduction to physical damage; Facade gains power from status.

A Flying type switches in

Flying deals 4× to Heracross, so a boosted Attack stat does not turn an airborne switch-in into a free turn. Knock Off is the Dark coverage for Psychic and Ghost targets, and neither of those resists it.

Megahorn is the move you need

Megahorn can miss, and a miss spends a Guts-boosted turn for nothing. Close Combat is the accurate option against a target that is not Ghost — a Ghost type ignores Fighting moves entirely.

The burn is ending the fight

The HP loss keeps coming whether or not Heracross attacks, so the boost is a race: Fairy, Fire and Psychic each hit it for 2× and any of those can end the payoff before the burn does.

What does a safe pivot mean?

A teammate uses a switching move to bring Heracross in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Guts raises Heracross’s Attack while it is burned and cancels the usual burn penalty on physical damage, so the Flame Orb is the price of admission rather than a mistake — the burn still drains HP every turn. Facade draws its extra power from that same status.

Watch the tradeoff. Burn still causes ongoing HP loss, so this set wears down over time. Flying attacks deal 4× damage, Megahorn can miss, and Close Combat lowers both defenses.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Heracross or Breloom?

Breloom offers Spore and Mach Punch instead of Guts and Bug coverage.

Base stats · standard forms in the local Generation 9 dataset
StatHeracrossBreloom
HP8060
Attack125130
Defense7580
Sp. Attack4060
Sp. Defense9560
Speed8570

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Steel teammate can resist Flying, Psychic and Fairy attacks. A Water partner helps against Fire attackers.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Breloom

Breloom offers Spore and Mach Punch instead of Guts and Bug coverage.

Read Breloom guide →

Try Breloom →

Type matchups

Weak to

Fire2×Flying4×Psychic2×Fairy2×
Resistances and immunities
Grass0.5×Fighting0.5×Ground0.5×Bug0.5×Dark0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP80
Attack125
Defense75
Sp. Attack40
Sp. Defense95
Speed85

Evolution chain

Heracross does not evolve.

  1. Heracross#214

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Heracross team

Start with Heracross. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 49 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#214

Heracross

BugFighting
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense80
Defense60
Coverage39
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +29 pts

    Empoleon

    WaterSteel

    Team score 49 → 78

    Why this Pokémon?
    • Adds Flying resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds Fairy resistance or immunity
    +29 pts

    Magnezone

    ElectricSteel

    Team score 49 → 78

    Why this Pokémon?
    • Adds Flying resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds Fairy resistance or immunity
    +28 pts

    Jirachi

    SteelPsychic

    Team score 49 → 77

    Why this Pokémon?
    • Adds Flying resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds Fairy resistance or immunity
    +28 pts

    Iron Treads

    GroundSteel

    Team score 49 → 77

    Why this Pokémon?
    • Adds Flying resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds Fairy resistance or immunity
    +27 pts

    Magneton

    ElectricSteel

    Team score 49 → 76

    Why this Pokémon?
    • Adds Flying resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds Fairy resistance or immunity
    +27 pts

    Aggron

    SteelRock

    Team score 49 → 76

    Why this Pokémon?
    • Adds Flying resistance or immunity
    • Adds Psychic resistance or immunity
    • Adds Fairy resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Flying attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fairy attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Heracross takes 4× damage from Flying attacks by type.
    • Your own types can hit 7 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackHeracrossWeakResist
    Normal1×00
    Fire2×10
    Water1×00
    Electric1×00
    Grass½×01
    Ice1×00
    Fighting½×01
    Poison1×00
    Ground½×01
    Flying4×10
    Psychic2×10
    Bug½×01
    Rock1×00
    Ghost1×00
    Dragon1×00
    Dark½×01
    Steel1×00
    Fairy2×10

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    Normal✓ Super effective
    FireNeutral
    WaterNeutral
    ElectricNeutral
    Grass✓ Super effective
    Ice✓ Super effective
    FightingNeutral
    PoisonResisted
    GroundNeutral
    FlyingResisted
    Psychic✓ Super effective
    BugNeutral
    Rock✓ Super effective
    GhostResisted
    DragonNeutral
    Dark✓ Super effective
    Steel✓ Super effective
    FairyResisted
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.