How to play
Sand Stream starts a sandstorm on entry. Use favorable physical matchups to set Stealth Rock or recover with Slack Off; Whirlwind can force an eligible setup attacker out.
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Level 34To Hippowdon
HippowdonLast stage shown
#0450 · GENERATION 4
Physical defense and sand support
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Generation 9 · casual singles · base form
Sand Stream starts a sandstorm on entry. Use favorable physical matchups to set Stealth Rock or recover with Slack Off; Whirlwind can force an eligible setup attacker out.
Key risk. Water, Grass and Ice attacks are super effective. Sand damages unprotected teammates and does not give Ground types the Rock-type Special Defense boost. Whirlwind acts late and can be blocked.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Sand Stream starts a sandstorm on entry. Use favorable physical matchups to set Stealth Rock or recover with Slack Off; Whirlwind can force an eligible setup attacker out.
Sand raises Rock-type Special Defense, not Ground, so Hippowdon gets the chip and none of the bonus. Water, Grass and Ice each deal 2× and are the types that actually decide the switch.
Whirlwind acts after the opponent’s move and fails against a Substitute, so it is a turn that taxes a sweeper rather than a guaranteed answer. Earthquake is the damage that does not have that problem.
Stealth Rock and Slack Off both want the same free switch, and Electric moves cannot touch Hippowdon, so the immune switch-in is the usual place to spend it. Leftovers pays on the turns it is not healing.
A teammate uses a switching move to bring Hippowdon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Sand Stream starts the storm on entry, and the sand chips every Pokémon that is not Rock, Ground or Steel — its own teammates included. Slack Off is the heal that lets it take a physical hit and stay in, and the storm never raises a Ground type’s Special Defense.
Watch the tradeoff. Water, Grass and Ice attacks are super effective. Sand damages unprotected teammates and does not give Ground types the Rock-type Special Defense boost. Whirlwind acts late and can be blocked.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Swampert offers Water typing and hazard support without starting sand or using Slack Off.
| Stat | Hippowdon | Swampert |
|---|---|---|
| HP | 108 | 100 |
| Attack | 112 | 110 |
| Defense | 118 | 90 |
| Sp. Attack | 68 | 85 |
| Sp. Defense | 72 | 90 |
| Speed | 47 | 60 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Steel teammate can resist Grass and avoid sand damage. Check that other teammates tolerate sand and can handle special attackers.
Resists Grass and avoids sand damage; Ice damage is neutral.
Resists Grass and Ice and avoids sand damage through Steel typing.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Swampert offers Water typing and hazard support without starting sand or using Slack Off.
Try Swampert →Typing only. Abilities, items and battle effects can change these matchups.
Level 34
Hippowdon#450Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Hippowdon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 48 → 73
Team score 48 → 73
Team score 48 → 73
Team score 48 → 73
Team score 48 → 73
Team score 48 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Hippowdon | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 1× | 0 | 0 |
| Water | 2× | 1 | 0 |
| Electric | 0× | 0 | 1 |
| Grass | 2× | 1 | 0 |
| Ice | 2× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | ½× | 0 | 1 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | ½× | 0 | 1 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.