Super Pokémon Team Builder

Choose six Pokémon. See your score. Find your next teammate.

Level 16To Marshtomp

Level 36To Swampert

SwampertLast stage shown

#0260 · GENERATION 3

Swampert Build Guide

WaterGround

Bulky attacker and hazard support

Build a Swampert team ↓

Hover or tap the cards.
Custom Pokédex collection.

Starter moveset

Generation 9 · casual singles · base form

ITEMLeftovers
ABILITYTorrent
NATURERelaxed
1
Earthquake
2
Liquidation
3
Stealth Rock
4
Roar

How to play

Set Stealth Rock in a favorable matchup, then attack or use Roar to force an eligible opponent out. Leftovers provides gradual recovery.

Watch out for

Key risk. Grass attacks deal four-times damage. This set has no direct recovery move; repeated hits wear it down. Roar acts late and fails against protected targets or effects that block forced switching.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Set Stealth Rock in a favorable matchup, then attack or use Roar to force an eligible opponent out. Leftovers provides gradual recovery.

An opponent starts setting up

Roar can phaze it away, but it moves after the hit and fails against protected targets or effects that block forced switching. Check that Swampert survives the turn first.

A Grass type switches in

Grass deals 4× damage to Swampert, and both Earthquake and Liquidation are resisted by it. Bring a teammate in rather than trusting Leftovers to outlast the matchup.

What does a safe pivot mean?

A teammate uses a switching move to bring Swampert in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Roar forces an eligible opponent out and acts late in the turn, so it cannot undo a boosted attack that already landed. Stealth Rock pressures switching while Leftovers recovers gradually; this set has no direct healing move.

Watch the tradeoff. Grass attacks deal four-times damage. This set has no direct recovery move; repeated hits wear it down. Roar acts late and fails against protected targets or effects that block forced switching.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Swampert or Gastrodon?

Gastrodon offers Recover and Storm Drain, with a more special attacking approach.

Base stats · standard forms in the local Generation 9 dataset
StatSwampertGastrodon
HP100111
Attack11083
Defense9068
Sp. Attack8592
Sp. Defense9082
Speed6039

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Grass-resistant teammate protects its main weakness. Add a faster attacker because Swampert has low Speed.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Gastrodon

Gastrodon offers Recover and Storm Drain, with a more special attacking approach.

Read Gastrodon guide →

Try Gastrodon →

Type matchups

Weak to

Grass4×
Resistances and immunities
Fire0.5×Electric0×Poison0.5×Rock0.5×Steel0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP100
Attack110
Defense90
Sp. Attack85
Sp. Defense90
Speed60

Evolution chain

  1. Mudkip#258
  2. Level 16

    Marshtomp#259
  3. Level 36

    Swampert#260

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Swampert team

Start with Swampert. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 53 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#260

Swampert

WaterGround
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense85
Defense67
Coverage33
Synergy17

Types & base stats only · Not a win probability.

Loading team workspace…

Saved teams · 0

Keep up to 20 teams in this browser. Clearing browser data removes saved teams.

No saved teams yet.

    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +29 pts

    Celesteela

    SteelFlying

    Team score 53 → 82

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Fighting and more
    • Defense 67 → 88
    +28 pts

    Durant

    BugSteel

    Team score 53 → 81

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    +28 pts

    Genesect

    BugSteel

    Team score 53 → 81

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    +28 pts

    Enamorus

    FairyFlying

    Team score 53 → 81

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Fighting, Bug and more
    • Defense 67 → 83
    +27 pts

    Scizor

    BugSteel

    Team score 53 → 80

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85
    +27 pts

    Escavalier

    BugSteel

    Team score 53 → 80

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 67 → 85

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Grass attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Swampert takes 4× damage from Grass attacks by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackSwampertWeakResist
    Normal1×00
    Fire½×01
    Water1×00
    Electric0×01
    Grass4×10
    Ice1×00
    Fighting1×00
    Poison½×01
    Ground1×00
    Flying1×00
    Psychic1×00
    Bug1×00
    Rock½×01
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    Electric✓ Super effective
    GrassResisted
    IceNeutral
    FightingNeutral
    Poison✓ Super effective
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    DragonNeutral
    DarkNeutral
    Steel✓ Super effective
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 20, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.