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Dusk StoneTo Honchkrow

HonchkrowLast stage shown

#0430 · GENERATION 4

Honchkrow Build Guide

DarkFlying

Physical attacker with conditional priority

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Starter moveset

Generation 9 · casual singles · base form

ITEMHeavy-Duty Boots
ABILITYMoxie
NATUREAdamant
1
Brave Bird
2
Night Slash
3
Sucker Punch
4
U-turn

How to play

Moxie raises Attack after Honchkrow knocks out an opposing Pokémon. Sucker Punch offers priority when its target is preparing an attacking move; U-turn provides switching utility.

Watch out for

Key risk. Sucker Punch fails if its conditions are not met. Brave Bird causes recoil, and switching out loses Moxie boosts. Electric, Ice, Rock and Fairy attacks threaten it.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Moxie raises Attack after Honchkrow knocks out an opposing Pokémon. Sucker Punch offers priority when its target is preparing an attacking move; U-turn provides switching utility.

The target is about to set up or set a hazard

Sucker Punch fails against a non-attacking turn, which is the exact turn the priority was wanted for. Night Slash is the reliable hit there, and Brave Bird is the power that charges recoil whether or not the target survives.

Entry hazards come down on your side

Rock deals 2× to a Dark and Flying type, so the same typing that makes Ground moves harmless makes Stealth Rock bite. Heavy-Duty Boots are the reason this set can switch in at full price.

The opponent is faster

Electric, Fairy, Ice and Rock each deal 2×, and Honchkrow has no recovery move on the set — a knockout is what pays the Moxie raise, and a missed read is what spends it.

What does a safe pivot mean?

A teammate uses a switching move to bring Honchkrow in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Moxie raises Honchkrow’s Attack every time an opposing Pokémon faints, and switching out keeps the boost but costs the turns that made it. Sucker Punch only moves first when the target is preparing an attack, so the priority is a read rather than a stat.

Watch the tradeoff. Sucker Punch fails if its conditions are not met. Brave Bird causes recoil, and switching out loses Moxie boosts. Electric, Ice, Rock and Fairy attacks threaten it.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Honchkrow or Staraptor?

Staraptor offers a different Flying physical role with Normal attacks and Close Combat.

Base stats · standard forms in the local Generation 9 dataset
StatHonchkrowStaraptor
HP10085
Attack125120
Defense5270
Sp. Attack10550
Sp. Defense5260
Speed71100

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ground teammate covers Electric. A Steel partner can resist Ice, Rock and Fairy; add special damage in remaining slots.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Staraptor

Staraptor offers a different Flying physical role with Normal attacks and Close Combat.

Read Staraptor guide →

Try Staraptor →

Type matchups

Weak to

Electric2×Ice2×Rock2×Fairy2×
Resistances and immunities
Grass0.5×Ground0×Psychic0×Ghost0.5×Dark0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP100
Attack125
Defense52
Sp. Attack105
Sp. Defense52
Speed71

Evolution chain

  1. Murkrow#198
  2. Dusk Stone

    Honchkrow#430

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Honchkrow team

Start with Honchkrow. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

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Team score 50 of 100/ 100Fair
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Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#430

Honchkrow

DarkFlying
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense93
Defense62
Coverage28
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +28 pts

    Jirachi

    SteelPsychic

    Team score 50 → 78

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    • Adds Fairy resistance or immunity
    +28 pts

    Magnezone

    ElectricSteel

    Team score 50 → 78

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    +27 pts

    Magneton

    ElectricSteel

    Team score 50 → 77

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    +27 pts

    Magearna

    SteelFairy

    Team score 50 → 77

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    • Adds Fairy resistance or immunity
    +27 pts

    Iron Treads

    GroundSteel

    Team score 50 → 77

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Rock resistance or immunity
    • Adds Fairy resistance or immunity
    +27 pts

    Gholdengo

    SteelGhost

    Team score 50 → 77

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Rock resistance or immunity
    • Adds Fairy resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Electric attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fairy attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 5 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackHonchkrowWeakResist
    Normal1×00
    Fire1×00
    Water1×00
    Electric2×10
    Grass½×01
    Ice2×10
    Fighting1×00
    Poison1×00
    Ground0×01
    Flying1×00
    Psychic0×01
    Bug1×00
    Rock2×10
    Ghost½×01
    Dragon1×00
    Dark½×01
    Steel1×00
    Fairy2×10

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireNeutral
    WaterNeutral
    ElectricNeutral
    Grass✓ Super effective
    IceNeutral
    Fighting✓ Super effective
    PoisonNeutral
    GroundNeutral
    FlyingNeutral
    Psychic✓ Super effective
    Bug✓ Super effective
    RockNeutral
    Ghost✓ Super effective
    DragonNeutral
    DarkNeutral
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

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    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.