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Level 17To Dewott

Level 36To Samurott

SamurottLast stage shown

#0503 · GENERATION 5

Samurott Build Guide

Water

Physical setup attacker with priority

Build a Samurott team ↓

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Starter moveset

Generation 9 · casual singles · base form

ITEMLife Orb
ABILITYTorrent
NATUREAdamant
1
Swords Dance
2
Liquidation
3
Aqua Jet
4
Megahorn

How to play

Use a safe Swords Dance turn, then attack with Liquidation or finish a weakened target with Aqua Jet. Megahorn offers Bug coverage against a suitable target.

Watch out for

Key risk. Life Orb costs HP and Megahorn can miss. Electric and Grass attacks are super effective. This standard Water form does not have Hisuian Samurott’s Dark typing or Sharpness.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Use a safe Swords Dance turn, then attack with Liquidation or finish a weakened target with Aqua Jet. Megahorn offers Bug coverage against a suitable target.

You want the +2 Attack

Swords Dance is the setup turn, and the stages vanish when Samurott switches out. Electric and Grass are the only two types that hit it for 2×, so count whose move can still reach you before you commit the turn.

A Grass type walls you

Grass both resists Water and hits Samurott for 2×, so Liquidation is the wrong answer there. Megahorn is the Bug coverage that breaks the stalemate, and it can miss — which is a reason to save it for the turn that decides the game.

A target is at low HP and faster

Aqua Jet closes the speed gap for that one hit. It is still a Water move, so a Ground or Water switch-in resists it and you have spent priority without finishing anyone.

What does a safe pivot mean?

A teammate uses a switching move to bring Samurott in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Aqua Jet moves first as priority, which can finish a weakened faster target, but priority does not guarantee a knockout and Life Orb takes HP on every attack that lands. This standard Water form has neither Hisuian Samurott’s Dark typing nor Sharpness.

Watch the tradeoff. Life Orb costs HP and Megahorn can miss. Electric and Grass attacks are super effective. This standard Water form does not have Hisuian Samurott’s Dark typing or Sharpness.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Samurott or Feraligatr?

Feraligatr provides Dragon Dance and Sheer Force instead of Swords Dance and Water priority.

Base stats · standard forms in the local Generation 9 dataset
StatSamurottFeraligatr
HP9585
Attack100105
Defense85100
Sp. Attack10879
Sp. Defense7083
Speed7078

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ground teammate covers Electric attacks. A Steel partner can resist Grass and offer a sturdier switch-in.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Feraligatr

Feraligatr provides Dragon Dance and Sheer Force instead of Swords Dance and Water priority.

Read Feraligatr guide →

Try Feraligatr →

Type matchups

Weak to

Electric2×Grass2×
Resistances and immunities
Fire0.5×Water0.5×Ice0.5×Steel0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP95
Attack100
Defense85
Sp. Attack108
Sp. Defense70
Speed70

Evolution chain

  1. Oshawott#501
  2. Level 17

    Dewott#502
  3. Level 36

    Samurott#503

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Samurott team

Start with Samurott. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 45 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#503

Samurott

Water
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense78
Defense64
Coverage17
Synergy8

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +28 pts

    Landorus

    GroundFlying

    Team score 45 → 73

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds super-effective coverage against Electric, Grass, Fighting and more
    • Defense 64 → 78
    +27 pts

    Gliscor

    GroundFlying

    Team score 45 → 72

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds super-effective coverage against Electric, Grass, Fighting and more
    • Defense 64 → 78
    +27 pts

    Escavalier

    BugSteel

    Team score 45 → 72

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 64 → 83
    +27 pts

    Durant

    BugSteel

    Team score 45 → 72

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    • Defense 64 → 83
    +27 pts

    Kartana

    GrassSteel

    Team score 45 → 72

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Grass resistance or immunity
    • Adds super-effective coverage against Water, Ice, Fairy
    +27 pts

    Iron Treads

    GroundSteel

    Team score 45 → 72

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds super-effective coverage against Electric, Ice, Poison and more
    • Defense 64 → 85

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Electric attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Grass attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 3 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackSamurottWeakResist
    Normal1×00
    Fire½×01
    Water½×01
    Electric2×10
    Grass2×10
    Ice½×01
    Fighting1×00
    Poison1×00
    Ground1×00
    Flying1×00
    Psychic1×00
    Bug1×00
    Rock1×00
    Ghost1×00
    Dragon1×00
    Dark1×00
    Steel½×01
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterResisted
    ElectricNeutral
    GrassResisted
    IceNeutral
    FightingNeutral
    PoisonNeutral
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    DragonResisted
    DarkNeutral
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.