How to play
Use a safe Swords Dance turn, then attack with Liquidation or finish a weakened target with Aqua Jet. Megahorn offers Bug coverage against a suitable target.
Choose six Pokémon. See your score. Find your next teammate.
Level 17To Dewott
Level 36To Samurott
SamurottLast stage shown
#0503 · GENERATION 5
Physical setup attacker with priority
Build a Samurott team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Use a safe Swords Dance turn, then attack with Liquidation or finish a weakened target with Aqua Jet. Megahorn offers Bug coverage against a suitable target.
Key risk. Life Orb costs HP and Megahorn can miss. Electric and Grass attacks are super effective. This standard Water form does not have Hisuian Samurott’s Dark typing or Sharpness.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use a safe Swords Dance turn, then attack with Liquidation or finish a weakened target with Aqua Jet. Megahorn offers Bug coverage against a suitable target.
Swords Dance is the setup turn, and the stages vanish when Samurott switches out. Electric and Grass are the only two types that hit it for 2×, so count whose move can still reach you before you commit the turn.
Grass both resists Water and hits Samurott for 2×, so Liquidation is the wrong answer there. Megahorn is the Bug coverage that breaks the stalemate, and it can miss — which is a reason to save it for the turn that decides the game.
Aqua Jet closes the speed gap for that one hit. It is still a Water move, so a Ground or Water switch-in resists it and you have spent priority without finishing anyone.
A teammate uses a switching move to bring Samurott in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Aqua Jet moves first as priority, which can finish a weakened faster target, but priority does not guarantee a knockout and Life Orb takes HP on every attack that lands. This standard Water form has neither Hisuian Samurott’s Dark typing nor Sharpness.
Watch the tradeoff. Life Orb costs HP and Megahorn can miss. Electric and Grass attacks are super effective. This standard Water form does not have Hisuian Samurott’s Dark typing or Sharpness.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Feraligatr provides Dragon Dance and Sheer Force instead of Swords Dance and Water priority.
| Stat | Samurott | Feraligatr |
|---|---|---|
| HP | 95 | 85 |
| Attack | 100 | 105 |
| Defense | 85 | 100 |
| Sp. Attack | 108 | 79 |
| Sp. Defense | 70 | 83 |
| Speed | 70 | 78 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Ground teammate covers Electric attacks. A Steel partner can resist Grass and offer a sturdier switch-in.
Electric immunity and Stealth Rock support complement this set.
Resists Grass and can pivot a frailer attacker into play.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Feraligatr provides Dragon Dance and Sheer Force instead of Swords Dance and Water priority.
Try Feraligatr →Typing only. Abilities, items and battle effects can change these matchups.
Level 17
Dewott#502Level 36
Samurott#503Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Samurott. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 45 → 73
Team score 45 → 72
Team score 45 → 72
Team score 45 → 72
Team score 45 → 72
Team score 45 → 72
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Samurott | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | 2× | 1 | 0 |
| Grass | 2× | 1 | 0 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.