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Trade holding King's RockTo Slowking

SlowkingLast stage shown

#0199 · GENERATION 2

Slowking Build Guide

WaterPsychic

Specially bulky attacker and recovery

Build a Slowking team ↓

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Starter moveset

Generation 9 · casual singles · base form

ITEMLeftovers
ABILITYRegenerator
NATURECalm
1
Surf
2
Psychic
3
Slack Off
4
Thunder Wave

How to play

Recover with Slack Off while staying in, or switch out to restore HP through Regenerator. Thunder Wave can slow a suitable target to help a teammate enter.

Watch out for

Key risk. Electric, Grass, Bug, Ghost and Dark attacks are super effective. Ground and Electric targets ignore Thunder Wave. This standard Water/Psychic form differs from Galarian Slowking.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Recover with Slack Off while staying in, or switch out to restore HP through Regenerator. Thunder Wave can slow a suitable target to help a teammate enter.

You want to enter a teammate safely

Thunder Wave slows the target so a teammate can come in behind it, but Ground and Electric targets ignore the paralysis — and a Ground attacker is neutral into Slowking while shrugging off the move that was supposed to buy the switch.

You are deciding between healing and switching

Slack Off spends the attack turn on the heal. Regenerator gives HP for the switch instead, so a predicted switch is worth health that standing still is not.

The opponent has a Grass type

Grass hits Water for 2×, and neither of Slowking’s attacking moves answers it — Surf is resisted and Psychic only lands for neutral damage. This is the standard Water and Psychic form, not the Galarian one.

What does a safe pivot mean?

A teammate uses a switching move to bring Slowking in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Regenerator pays HP back on the way out and Slack Off pays while Slowking stays in, which are answers to two different problems. Neither one changes the fact that Bug, Dark, Electric, Ghost and Grass each deal 2× to a Pokémon with no immunity at all.

Watch the tradeoff. Electric, Grass, Bug, Ghost and Dark attacks are super effective. Ground and Electric targets ignore Thunder Wave. This standard Water/Psychic form differs from Galarian Slowking.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Slowking or Slowbro?

Slowbro shares Water/Psychic typing and Regenerator, with higher Defense and lower Special Defense.

Base stats · standard forms in the local Generation 9 dataset
StatSlowkingSlowbro
HP9595
Attack7575
Defense80110
Sp. Attack100100
Sp. Defense11080
Speed3030

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Dark partner can help against Ghost and Dark attacks. A Ground teammate covers Electric; check Grass and Bug coverage separately.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Slowbro

Slowbro shares Water/Psychic typing and Regenerator, with higher Defense and lower Special Defense.

Read Slowbro guide →

Try Slowbro →

Type matchups

Weak to

Electric2×Grass2×Bug2×Ghost2×Dark2×
Resistances and immunities
Fire0.5×Water0.5×Ice0.5×Fighting0.5×Psychic0.5×Steel0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP95
Attack75
Defense80
Sp. Attack100
Sp. Defense110
Speed30

Evolution chain

  1. Slowpoke#079
  2. Trade holding King's Rock

    Slowking#199

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Slowking team

Start with Slowking. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 50 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#199

Slowking

WaterPsychic
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense85
Defense62
Coverage28
Synergy17

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +25 pts

    Sneasler

    FightingPoison

    Team score 50 → 75

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    +25 pts

    Koraidon

    FightingDragon

    Team score 50 → 75

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Grass resistance or immunity
    • Adds Bug resistance or immunity
    +24 pts

    Bisharp

    DarkSteel

    Team score 50 → 74

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds Ghost resistance or immunity
    • Adds Dark resistance or immunity
    +24 pts

    Durant

    BugSteel

    Team score 50 → 74

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds Bug resistance or immunity
    • Adds super-effective coverage against Grass, Ice, Psychic and more
    +24 pts

    Cobalion

    SteelFighting

    Team score 50 → 74

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    +24 pts

    Terrakion

    RockFighting

    Team score 50 → 74

    Why this Pokémon?
    • Adds Bug resistance or immunity
    • Adds Dark resistance or immunity
    • Adds super-effective coverage against Normal, Ice, Flying and more

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Bug attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Dark attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 5 of 18 single-type targets super effectively. Actual move coverage can differ.
    • No teammate has a base Speed of 100 or higher. Consider adding a faster option.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackSlowkingWeakResist
    Normal1×00
    Fire½×01
    Water½×01
    Electric2×10
    Grass2×10
    Ice½×01
    Fighting½×01
    Poison1×00
    Ground1×00
    Flying1×00
    Psychic½×01
    Bug2×10
    Rock1×00
    Ghost2×10
    Dragon1×00
    Dark2×10
    Steel½×01
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    Fighting✓ Super effective
    Poison✓ Super effective
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    DragonNeutral
    DarkNeutral
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.