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Sun StoneTo Whimsicott

WhimsicottLast stage shown

#0547 · GENERATION 5

Whimsicott Build Guide

GrassFairy

Fast disruption and team Speed support

Build a Whimsicott team ↓

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Starter moveset

Generation 9 · casual singles · base form

ITEMLeftovers
ABILITYPrankster
NATURETimid
1
Moonblast
2
Encore
3
Tailwind
4
U-turn

How to play

Prankster gives priority to this set’s status moves, including Encore and Tailwind. Encore can lock an eligible target into its last move; Tailwind temporarily boosts your side’s Speed.

Watch out for

Key risk. Dark targets are immune to opponent-targeted Prankster status moves such as Encore. Prankster does not give priority to Moonblast or U-turn. Poison attacks deal 4× damage, and Tailwind has a short duration.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Prankster gives priority to this set’s status moves, including Encore and Tailwind. Encore can lock an eligible target into its last move; Tailwind temporarily boosts your side’s Speed.

A Dark type is the target

Dark immunity to Prankster-boosted status moves means Encore simply fails, leaving only Moonblast, which has no priority and can be taken by a faster attacker. Encore also cannot lock a target that has not moved yet.

Poison is on the field

Poison deals 4× to a Grass and Fairy type, and it is the one type a Steel teammate is immune to — which is why the partner choice is about the immunity, not the resistances.

You want to leave after the support turn

U-turn is not a status move, so Prankster does not move it first, and a faster opponent hits on the way out. Tailwind is the reason to spend that turn anyway: the boost belongs to the teammate coming in.

What does a safe pivot mean?

A teammate uses a switching move to bring Whimsicott in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Prankster gives Encore and Tailwind priority, but never Moonblast or U-turn — and in this generation a Dark type ignores a priority status move outright. Tailwind doubles team Speed for a short window, so the turns it buys are spent immediately or lost.

Watch the tradeoff. Dark targets are immune to opponent-targeted Prankster status moves such as Encore. Prankster does not give priority to Moonblast or U-turn. Poison attacks deal 4× damage, and Tailwind has a short duration.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Whimsicott or Klefki?

Klefki offers Steel typing and screen support with Prankster instead of Grass typing and Tailwind.

Base stats · standard forms in the local Generation 9 dataset
StatWhimsicottKlefki
HP6057
Attack6780
Defense8591
Sp. Attack7780
Sp. Defense7587
Speed11675

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Steel partner is immune to Poison and can resist Ice and Flying attacks depending on typing. Add an attacker that benefits from Tailwind.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Klefki

Klefki offers Steel typing and screen support with Prankster instead of Grass typing and Tailwind.

Read Klefki guide →

Try Klefki →

Type matchups

Weak to

Fire2×Ice2×Poison4×Flying2×Steel2×
Resistances and immunities
Water0.5×Electric0.5×Grass0.5×Fighting0.5×Ground0.5×Dragon0×Dark0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP60
Attack67
Defense85
Sp. Attack77
Sp. Defense75
Speed116

Evolution chain

  1. Cottonee#546
  2. Sun Stone

    Whimsicott#547

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Whimsicott team

Start with Whimsicott. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 48 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#547

Whimsicott

GrassFairy
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense69
Defense62
Coverage33
Synergy18

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +32 pts

    Heatran

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    Team score 48 → 80

    Why this Pokémon?
    • Adds Ice resistance or immunity
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    Iron Treads

    GroundSteel

    Team score 48 → 80

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
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    +31 pts

    Steelix

    SteelGround

    Team score 48 → 79

    Why this Pokémon?
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    • Adds Steel resistance or immunity
    +31 pts

    Aggron

    SteelRock

    Team score 48 → 79

    Why this Pokémon?
    • Adds Ice resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity
    +31 pts

    Rhyperior

    GroundRock

    Team score 48 → 79

    Why this Pokémon?
    • Adds Fire resistance or immunity
    • Adds Poison resistance or immunity
    • Adds Flying resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Poison attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Fire attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Whimsicott takes 4× damage from Poison attacks by type.
    • Your own types can hit 6 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackWhimsicottWeakResist
    Normal1×00
    Fire2×10
    Water½×01
    Electric½×01
    Grass½×01
    Ice2×10
    Fighting½×01
    Poison4×10
    Ground½×01
    Flying2×10
    Psychic1×00
    Bug1×00
    Rock1×00
    Ghost1×00
    Dragon0×01
    Dark½×01
    Steel2×10
    Fairy1×00

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    FireResisted
    Water✓ Super effective
    ElectricNeutral
    GrassNeutral
    IceNeutral
    Fighting✓ Super effective
    PoisonResisted
    Ground✓ Super effective
    FlyingNeutral
    PsychicNeutral
    BugNeutral
    Rock✓ Super effective
    GhostNeutral
    Dragon✓ Super effective
    Dark✓ Super effective
    SteelResisted
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.