How to play
Use Salt Cure against an eligible target to apply ongoing damage, then Recover or Protect when the matchup permits. Body Press uses Defense rather than Attack.
Choose six Pokémon. See your score. Find your next teammate.
Level 24To Naclstack
Level 38To Garganacl
GarganaclLast stage shown
#0934 · GENERATION 9
Defensive pressure and recovery
Build a Garganacl team ↓Hover or tap the cards.
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Generation 9 · casual singles · base form
Use Salt Cure against an eligible target to apply ongoing damage, then Recover or Protect when the matchup permits. Body Press uses Defense rather than Attack.
Key risk. Sturdy requires full HP and can be broken by hazards or chip damage. This set uses Sturdy, not Purifying Salt, so it has no ability-based status immunity or Ghost damage reduction. Water, Grass, Fighting, Ground and Steel attacks are super effective.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Use Salt Cure against an eligible target to apply ongoing damage, then Recover or Protect when the matchup permits. Body Press uses Defense rather than Attack.
Salt Cure keeps applying damage while the affected target stays in, so pair it with Recover and force the opponent to spend the switch. Garganacl has no immunity at all, and Water, Grass, Fighting, Ground and Steel each hit it for 2×.
It will not come back on its own. Protect and Recover are the only recovery here, and a repeatedly used Protect can fail, so the safe turn has to be read rather than assumed.
Body Press grows with Defense, which is why an Impish spread makes it stronger — while Salt Cure does not care about either stat and is the better answer to a target that intends to sit there and heal.
A teammate uses a switching move to bring Garganacl in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Body Press scales off Defense instead of Attack, so the same investment that makes Garganacl bulky makes its damage output rise. Sturdy needs full HP, and entry hazards or chip damage break it before the first hit even lands.
Watch the tradeoff. Sturdy requires full HP and can be broken by hazards or chip damage. This set uses Sturdy, not Purifying Salt, so it has no ability-based status immunity or Ghost damage reduction. Water, Grass, Fighting, Ground and Steel attacks are super effective.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Tyranitar offers a more attacking Rock role and sand support, with Dark typing and different weaknesses.
| Stat | Garganacl | Tyranitar |
|---|---|---|
| HP | 100 | 100 |
| Attack | 100 | 134 |
| Defense | 130 | 110 |
| Sp. Attack | 45 | 95 |
| Sp. Defense | 90 | 100 |
| Speed | 35 | 61 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Flying teammate covers Ground and can resist Fighting. A Grass partner resists Water and Grass; check Steel attacks too.
Ground immunity and resistances to Grass and Steel help cover weaknesses; Fighting damage is neutral.
Resists Water and Grass and adds faster physical pressure.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Tyranitar offers a more attacking Rock role and sand support, with Dark typing and different weaknesses.
Try Tyranitar →Typing only. Abilities, items and battle effects can change these matchups.
Level 24
Naclstack#933Level 38
Garganacl#934Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Garganacl. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 45 → 74
Team score 45 → 73
Team score 45 → 72
Team score 45 → 72
Team score 45 → 72
Team score 45 → 71
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Garganacl | Weak | Resist |
|---|---|---|---|
| Normal | ½× | 0 | 1 |
| Fire | ½× | 0 | 1 |
| Water | 2× | 1 | 0 |
| Electric | 1× | 0 | 0 |
| Grass | 2× | 1 | 0 |
| Ice | 1× | 0 | 0 |
| Fighting | 2× | 1 | 0 |
| Poison | ½× | 0 | 1 |
| Ground | 2× | 1 | 0 |
| Flying | ½× | 0 | 1 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 2× | 1 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.