How to play
Grassy Surge starts Grassy Terrain on entry. Grassy Glide gains priority while Grassy Terrain is active; U-turn can bring in a teammate when a matchup is unfavorable.
Choose six Pokémon. See your score. Find your next teammate.
Level 16To Thwackey
Level 35To Rillaboom
RillaboomLast stage shown
#0812 · GENERATION 8
Physical attacker and terrain support
Build a Rillaboom team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Grassy Surge starts Grassy Terrain on entry. Grassy Glide gains priority while Grassy Terrain is active; U-turn can bring in a teammate when a matchup is unfavorable.
Key risk. Choice Band locks you into one move until switching, and Wood Hammer causes recoil. Terrain also helps eligible opponents recover and weakens Earthquake against grounded targets. Priority depends on terrain remaining active.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Grassy Surge starts Grassy Terrain on entry. Grassy Glide gains priority while Grassy Terrain is active; U-turn can bring in a teammate when a matchup is unfavorable.
Priority depends on the terrain still being up. Without it Grassy Glide is just another move against a faster target, so check what else sets terrain before you plan a sweep.
Only switching resets the Choice lock. Wood Hammer keeps charging recoil on every hit while locked, so the safest time to switch moves is before you commit to the one you are locking.
Each of those hits Rillaboom for 2× and Grass types resist nothing here, so U-turn is the move that keeps the team intact instead of trading into the weakness.
A teammate uses a switching move to bring Rillaboom in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Grassy Glide only gains priority while Grassy Terrain is active, and the same terrain heals grounded Pokémon on both sides while weakening Earthquake against grounded targets. Choice Band locks Rillaboom into one move until it leaves the field.
Watch the tradeoff. Choice Band locks you into one move until switching, and Wood Hammer causes recoil. Terrain also helps eligible opponents recover and weakens Earthquake against grounded targets. Priority depends on terrain remaining active.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Meowscarada offers greater Speed and Dark typing without starting Grassy Terrain.
| Stat | Rillaboom | Meowscarada |
|---|---|---|
| HP | 100 | 76 |
| Attack | 125 | 110 |
| Defense | 90 | 70 |
| Sp. Attack | 60 | 81 |
| Sp. Defense | 70 | 70 |
| Speed | 85 | 123 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Fire or Steel teammate covers several Grass weaknesses. Consider how Grassy Terrain affects your own Ground attacks.
Resists Fire and Ice and provides another pivoting option.
Resists Flying, Poison and Bug and can pivot with U-turn.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Meowscarada offers greater Speed and Dark typing without starting Grassy Terrain.
Try Meowscarada →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Thwackey#811Level 35
Rillaboom#812Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Rillaboom. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 41 → 74
Team score 41 → 74
Team score 41 → 74
Team score 41 → 74
Team score 41 → 73
Team score 41 → 73
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Rillaboom | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | 2× | 1 | 0 |
| Water | ½× | 0 | 1 |
| Electric | ½× | 0 | 1 |
| Grass | ½× | 0 | 1 |
| Ice | 2× | 1 | 0 |
| Fighting | 1× | 0 | 0 |
| Poison | 2× | 1 | 0 |
| Ground | ½× | 0 | 1 |
| Flying | 2× | 1 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 2× | 1 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | 1× | 0 | 0 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.