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Level 16To Frogadier

Level 36To Greninja

GreninjaLast stage shown

#0658 · GENERATION 6

Greninja Build Guide

WaterDark

Fast special attacker and pivot

Build a Greninja team ↓

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Starter moveset

Generation 9 · casual singles · base form

ITEMHeavy-Duty Boots
ABILITYTorrent
NATURETimid
1
Surf
2
Dark Pulse
3
Ice Beam
4
U-turn

How to play

Use its Speed to attack a favorable matchup or U-turn into a teammate. Surf gives consistent Water damage; Dark Pulse and Ice Beam provide additional coverage.

Watch out for

Key risk. Low bulk makes direct switches risky. U-turn is physical and is included for switching utility. This example uses Torrent, so it does not change typing through Protean or use Battle Bond.

About this example

This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.

BATTLE PLAN

When to attack, set up or switch

Use its Speed to attack a favorable matchup or U-turn into a teammate. Surf gives consistent Water damage; Dark Pulse and Ice Beam provide additional coverage.

A Psychic type attacks into you

The immunity is real, but the move is not the whole set — a Psychic attacker can carry coverage that hits Greninja for 2×, so confirm the move before you spend the switch turn on it.

A Grass or Water type resists your Water move

Surf is half-damaged by both Grass and Water, so Ice Beam is the answer: Ice hits Grass, Ground, Flying and Dragon targets for 2×.

A Fairy type switches in

Fairy hits Greninja for 2× and Dark Pulse hits it back for 2×, so whoever moves first decides the exchange. That is a speed contest, not a safe switch-in for either side.

What does a safe pivot mean?

A teammate uses a switching move to bring Greninja in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.

ITEM & ABILITY

How this build works

Psychic moves cannot touch Greninja at all, and that immunity is the free entry the archetype is built around. Bug, Electric, Fairy, Fighting and Grass each deal 2×, and its bulk does not shrug any of them off; Heavy-Duty Boots stop hazard chip only.

Watch the tradeoff. Low bulk makes direct switches risky. U-turn is physical and is included for switching utility. This example uses Torrent, so it does not change typing through Protean or use Battle Bond.

These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.

COMPARE YOUR OPTIONS

Greninja or Inteleon?

Inteleon offers a fast Water special attacker without Dark typing or its extra weaknesses.

Base stats · standard forms in the local Generation 9 dataset
StatGreninjaInteleon
HP7270
Attack9585
Defense6765
Sp. Attack103125
Sp. Defense7165
Speed122120

Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.

Teammate ideas

A Ground teammate covers Electric attacks. A Steel partner resists Grass, Bug and Fairy; cover Fighting separately.

These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.

Compare computed teammate suggestions →
Alternative: Inteleon

Inteleon offers a fast Water special attacker without Dark typing or its extra weaknesses.

Read Inteleon guide →

Try Inteleon →

Type matchups

Weak to

Electric2×Grass2×Fighting2×Bug2×Fairy2×
Resistances and immunities
Fire0.5×Water0.5×Ice0.5×Psychic0×Ghost0.5×Dark0.5×Steel0.5×

Typing only. Abilities, items and battle effects can change these matchups.

HP72
Attack95
Defense67
Sp. Attack103
Sp. Defense71
Speed122

Evolution chain

  1. Froakie#656
  2. Level 16

    Frogadier#657
  3. Level 36

    Greninja#658

Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.

Build your Greninja team

Start with Greninja. Add teammates and compare your type-and-base-stat score.

TEAM WORKSPACE

Your team 1 / 6

Team score 51 of 100/ 100Fair
Generate a random team
Gen 9 · National Dex · Casual Settings & scope
Format scope · casual planning

Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.

SLOT 01#658

Greninja

WaterDark
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06

Understand your team

Offense86
Defense64
Coverage28
Synergy18

Types & base stats only · Not a win probability.

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    FIND A BETTER FIT

    Recommended Pokémon

    Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.

    +27 pts

    Gliscor

    GroundFlying

    Team score 51 → 78

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    +27 pts

    Clodsire

    PoisonGround

    Team score 51 → 78

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    +26 pts

    Nidoqueen

    PoisonGround

    Team score 51 → 77

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    +26 pts

    Nidoking

    PoisonGround

    Team score 51 → 77

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity
    +26 pts

    Escavalier

    BugSteel

    Team score 51 → 77

    Why this Pokémon?
    • Adds Grass resistance or immunity
    • Adds Bug resistance or immunity
    • Adds Fairy resistance or immunity
    +26 pts

    Landorus

    GroundFlying

    Team score 51 → 77

    Why this Pokémon?
    • Adds Electric resistance or immunity
    • Adds Fighting resistance or immunity
    • Adds Bug resistance or immunity

    Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.

    Key insights
    • Bug attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Electric attacks threaten 1 of 1 teammates, with no teammate resisting them by type.
    • Your own types can hit 5 of 18 single-type targets super effectively. Actual move coverage can differ.
    Detailed type analysis · all 18 types

    Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.

    Incoming damage by attacking type
    AttackGreninjaWeakResist
    Normal1×00
    Fire½×01
    Water½×01
    Electric2×10
    Grass2×10
    Ice½×01
    Fighting2×10
    Poison1×00
    Ground1×00
    Flying1×00
    Psychic0×01
    Bug2×10
    Rock1×00
    Ghost½×01
    Dragon1×00
    Dark½×01
    Steel½×01
    Fairy2×10

    Offensive type coverage

    Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.

    NormalNeutral
    Fire✓ Super effective
    WaterNeutral
    ElectricNeutral
    GrassNeutral
    IceNeutral
    FightingNeutral
    PoisonNeutral
    Ground✓ Super effective
    FlyingNeutral
    Psychic✓ Super effective
    BugNeutral
    Rock✓ Super effective
    Ghost✓ Super effective
    DragonNeutral
    DarkNeutral
    SteelNeutral
    FairyNeutral
    How is the score calculated?

    Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.

    Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.

    Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.

    Choose Pokémon · Slot 1

    1025 Pokémon found · already selected teammates are disabled

    Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only

    Sources & guide notes

    Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.

    Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.

    Disclaimer: This is an unofficial fan-made tool, not affiliated with or endorsed by The Pokémon Company, Nintendo, Creatures or GAME FREAK. Pokémon names, artwork and type symbols belong to their respective owners.

    Scores and recommendations are casual planning estimates based on typing and base stats, not win probabilities or guarantees. Moves, abilities, items and competitive rules can change actual results. Read the methodology and limitations.