How to play
Choice Specs boosts Special Attack but locks Inteleon into one move until switching. Use Surf for consistent Water damage or U-turn to bring in a better-positioned teammate.
Choose six Pokémon. See your score. Find your next teammate.
Level 16To Drizzile
Level 35To Inteleon
InteleonLast stage shown
#0818 · GENERATION 8
Fast special attacker and pivot
Build a Inteleon team ↓Hover or tap the cards.
Custom Pokédex collection.
Generation 9 · casual singles · base form
Choice Specs boosts Special Attack but locks Inteleon into one move until switching. Use Surf for consistent Water damage or U-turn to bring in a better-positioned teammate.
Key risk. Its low bulk makes direct switches risky. U-turn is physical and does not benefit from Choice Specs; it is included for switching utility. Electric and Grass attacks are super effective.
This editorial starting point is not a ranked-format recommendation or a legality check. It does not specify EVs or Tera type. Moves, items and abilities here do not change the builder score.
BATTLE PLAN
Choice Specs boosts Special Attack but locks Inteleon into one move until switching. Use Surf for consistent Water damage or U-turn to bring in a better-positioned teammate.
Only switching resets the Choice lock. Inteleon’s bulk makes a direct switch risky, so spend the turn on U-turn when a teammate can take the incoming hit.
Grass resists Water and hits Inteleon for 2×, which makes Surf the worst option on the set. Ice Beam is the answer to Grass, and Electric is the other weakness to plan around.
Dark Pulse is the Psychic and Ghost answer while Surf is resisted by Water and Grass. Locking into coverage early is a real cost, so pick the move the next two turns actually need.
A teammate uses a switching move to bring Inteleon in. A slower pivot may take the opponent’s hit first. Turn order and the opponent’s move still matter.
ITEM & ABILITY
Choice Specs raises Special Attack and locks Inteleon into the first move it uses, so the power and the predictability arrive together. U-turn is a physical move and gets none of that special boost — it is on the set to switch, not to hit.
Watch the tradeoff. Its low bulk makes direct switches risky. U-turn is physical and does not benefit from Choice Specs; it is included for switching utility. Electric and Grass attacks are super effective.
These battle mechanics do not change the builder’s type-and-base-stat score. The tool does not simulate moves, abilities, held items or damage.
COMPARE YOUR OPTIONS
Primarina offers more bulk and Fairy typing at the cost of Speed.
| Stat | Inteleon | Primarina |
|---|---|---|
| HP | 70 | 80 |
| Attack | 85 | 74 |
| Defense | 65 | 74 |
| Sp. Attack | 125 | 126 |
| Sp. Defense | 65 | 116 |
| Speed | 120 | 60 |
Base stats are not final battle stats. Level, nature, IVs, EVs and battle effects affect the result. Check availability in your game before choosing an alternative.
A Ground teammate covers Electric attacks. A Grass-resistant defensive partner gives it safer opportunities to enter.
Electric immunity and physical damage complement a special attacker.
Resists Grass and offers a sturdier pivot with U-turn.
These are typing-based starting pairs, not a complete competitive team. Check the remaining four slots and your game’s rules.
Compare computed teammate suggestions →Primarina offers more bulk and Fairy typing at the cost of Speed.
Try Primarina →Typing only. Abilities, items and battle effects can change these matchups.
Level 16
Drizzile#817Level 35
Inteleon#818Standard main-series evolution conditions. Regional forms and games with special evolution systems can differ.
Start with Inteleon. Add teammates and compare your type-and-base-stat score.
Base species #001–1025, using Generation 9 data. A casual planning pool, not a VGC, ranked, or Showdown National Dex legality validator. Regional, Mega and alternate forms are not included yet.
Types & base stats only · Not a win probability.
Keep up to 20 teams in this browser. Clearing browser data removes saved teams.
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FIND A BETTER FIT
Fill your empty slots first. Each candidate is scored using the same rules as your current team. Only positive score changes are shown.
Team score 48 → 75
Team score 48 → 75
Team score 48 → 74
Team score 48 → 73
Team score 48 → 73
Team score 48 → 73
Suggestions optimize this initial planning heuristic. Your preferences and actual battle strategy may favor another Pokémon.
Incoming damage assumes typing only. 0× = immune, ½× / ¼× = resistant, 2× / 4× = weak. Resistance counts include immunities.
| Attack | Inteleon | Weak | Resist |
|---|---|---|---|
| Normal | 1× | 0 | 0 |
| Fire | ½× | 0 | 1 |
| Water | ½× | 0 | 1 |
| Electric | 2× | 1 | 0 |
| Grass | 2× | 1 | 0 |
| Ice | ½× | 0 | 1 |
| Fighting | 1× | 0 | 0 |
| Poison | 1× | 0 | 0 |
| Ground | 1× | 0 | 0 |
| Flying | 1× | 0 | 0 |
| Psychic | 1× | 0 | 0 |
| Bug | 1× | 0 | 0 |
| Rock | 1× | 0 | 0 |
| Ghost | 1× | 0 | 0 |
| Dragon | 1× | 0 | 0 |
| Dark | 1× | 0 | 0 |
| Steel | ½× | 0 | 1 |
| Fairy | 1× | 0 | 0 |
Against single-type targets, using only same-type attacks. This is not coverage against every dual-type species.
Offense (25%): neutral-or-better type coverage and strongest attacking base stats. Defense (30%): team resistances, unprotected and repeated weaknesses, and 4× vulnerabilities. Coverage (25%): fraction of 18 single-type targets hit super effectively by your own types. Synergy (20%): teammates resisting each other’s weaknesses, physical/special/bulk stat signals and base Speed ≥100. Scores are rounded to 0–100; the total uses the displayed subscores.
Rating bands: Excellent ≥80, Good ≥65, Fair ≥45, Poor below 45. An empty team has no rating.
Small teams are provisional and are not given a separate completion bonus. Adding a Pokémon can lower the score if it creates new weaknesses or lowers averages. These initial heuristics have not been calibrated against battle outcomes.
Data: Pokémon Showdown / @pkmn/dex · Sprites: PokéAPI contributors · Base species only
Starter advice written for this guide; mechanics checked against Pokémon Showdown’s Generation 9 data.
Starter moveset reviewed October 6, 2026; battle notes added October 21, 2026. Suggest a correction.